The Rise of the Indie Generation

I’m sitting, mouth agape, watching the credits of The Fall roll by. It’s a rare occasion when a game makes me stop and just stare at the screen – especially following 2014, the Chinese year of the disappointed gamer.

It got me thinking: so many AAA games disappointed last year and some were simply steaming piles of rubbish. It got me riled up enough that I lobbied to have the notion of pre-ordering stopped forever. I couldn’t, however, name an indie game that I had played that year that I hadn’t enjoyed thoroughly.

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Granted, the flawed nature of Steam’s Early Access often lets abominations labelled “games” through its filter. So many, though, more were gems that I enjoyed far more than most of the AAA titles I bought. NidHogg, Mount Your Friends, Broken Age, Never Alone, This War of Mine, Tomb of the Necrodancer, The Fall; the list is much longer than enjoyable major titles I can mention.

Is it perhaps a case of too many developers spoil the game? Indie games are the labour of small teams – often just one person – and they’re labours of love. Indie devs are (well, apart from notable exceptions) people who have part-time jobs squeezing a few hours in here and there because they love games and want nothing more than their creation to be recognised and played.

On the other hand we have up to 10 teams at a time, full time, working on separate aspects of a game for months on end. Is it really a surprise that when they slam these parts together they don’t gel properly?

[Read the rest of this article over at GameGrin]

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