Mordheim: City of the Damned Review

If you ever want to feel like you’ve been hit over the head with a rulebook then look no further than Mordheim: City of the Damned. Based on a Warhammer Fantasy Battles tabletop game from 1999, Mordheim is a love-letter to its board game roots and retains multiple features and quirks that can easily be seen to hark back to that original source material.

The game centres on the titular city which, during a period of civil war, becomes a hub of corruption, sin and vice. Ill omens appear in the skies and a great flaming comet predicts the doom of mankind. Instead of flying across the heavens like a celestial warning, however, the comet slams into Mordheim.

The comet’s impact coincides with the appearance of a magical substance called Wyrdstone, coveted by the Skaven rat-men that dwell under the city and by greedy mercenaries. In the game it’s your job to lead a band of these mercenaries into the city and secure cartloads of this precious resource before the whole city is swallowed by daemons, rats and other foul creatures.

Your gametime in Mordheim is split between recruiting, equipping and upgrading a warband of mercenaries and sending them out to do battle in the ruins of the city. Your band can fit up to ten adventurers in its midst and each successful battle gains them experience, loot and stat bonuses. Every battle is also a risk, however: injured troops will be left crippled, dangerously ill or even dead. Mordheim is not a game that pulls punches when it comes to tearing away your carefully-levelled warriors.


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